[URL] Protocol=shadowstrike ProtocolDescription=shadowstrike Protocol Name=Player Map=Entry.sdc LocalMap=Entry.sdc Host= Portal= MapExt=sdc EXEName=shadowstrike_static_release.exe SaveExt=usa Port=8888 CDKeyPort=8878 Class=SBase.SBasePawn ActorNetStatsMonitorIp=10.2.150.131 ActorNetStatsMonitorPort=54321 debugUseAnonymousPlateform=True IpLog= portLog= [FirstRun] FirstRun=2110 [Engine.Engine] Language=fra Render=Render.Render [Core.System] PurgeCacheDays=30 SavePath=../Save CachePath=../Cache CacheExt=.uxx Paths=../System/*.u Paths=../Packages/Textures/*.utx Paths=../Packages/Sounds/*.uax Paths=../Packages/Music/*.umx Paths=../Packages/StaticMeshes/*.usx Paths=../Packages/Animations/*.ukx Paths=../Packages/Saves/*.uvx Platform=1 SpecificPackage=Core.u SpecificPackage=GUI.u SpecificPackage=SBase.u SpecificPackage=Editor.u SpecificPackage=Engine.u SpecificPackage=IpDrv.u SpecificPackage=SoftBody.u SpecificPackage=UnrealEd.u UseAlternateTimer=false [Engine.GameEngine] UseSound=True [WinDrv.WindowsClient] WindowedViewportX=640 WindowedViewportY=480 FullscreenViewportX=640 FullscreenViewportY=480 MenuViewportX=640 MenuViewportY=480 Brightness=0.500000 Contrast=0.500000 Gamma=1.000000 UseJoystick=true CaptureMouse=True StartupFullscreen=True ScreenFlashes=True NoLighting=False MinDesiredFrameRate=35.000000 Decals=True Coronas=True DecoLayers=True Projectors=True ReportDynamicUploads=False TextureDetailInterface=Normal§(436) TextureDetailTerrain=Normal§(436) TextureDetailWeaponSkin=Normal§(436) TextureDetailPlayerSkin=Normal§(436) TextureDetailWorld=Normal§(436) TextureDetailRenderMap=Normal§(436) TextureDetailLightmap=UltraHigh§(432) NoFractalAnim=False [Engine.Player] ConfiguredInternetSpeed=10000 ConfiguredLanSpeed=20000 [UNIAudio.UNIAudioSubsystem] UseEAX=True UseHardwareMixing=True UsePrecache=True ReverseStereo=false Channels=32 MusicVolume=1.0 AmbientVolume=1.0 SoundVolume=1.0 DopplerFactor=0.5 Rolloff=0.5 TimeBetweenHWUpdates=15 DisablePitch=False LowQualitySound=False [IpDrv.TcpNetDriver] AllowDownloads=True ConnectionTimeout=15.0 InitialConnectTimeout=15.0 AckTimeout=1.0 KeepAliveTime=0.2 MaxClientRate=20000 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=20 LanServerMaxTickRate=35 DownloadManagers=IpDrv.HTTPDownload DownloadManagers=Engine.ChannelDownload AllowPlayerPortUnreach=False LogPortUnreach=False DefaultPktLag=0 DefaultPktLoss=0 CONFClientNetSpeedStepUp=20 CONFClientInternetMinNetSpeed=5000 CONFClientInternetMaxNetSpeed=8000 CONFClientLanMinNetSpeed=10000 CONFClientLanMaxNetSpeed=11000 CONFClientLagToTakeAction=0.250 CONFClientMaxAllowedLag=0.400 CONFListenServerNetSpeedStepUp=50 CONFListenServerInternetMinNetSpeed=7000 CONFListenServerInternetMaxNetSpeed=9000 CONFListenServerLanMinNetSpeed=15000 CONFListenServerLanMaxNetSpeed=40000 CONFListenServerLagToTakeAction=0.200 CONFListenServerMaxAllowedLag=0.350 CONFDedicatedServerNetSpeedStepUp=50 CONFDedicatedServerInternetMinNetSpeed=8000 CONFDedicatedServerInternetMaxNetSpeed=15000 CONFDedicatedServerLanMinNetSpeed=15000 CONFDedicatedServerLanMaxNetSpeed=40000 CONFDedicatedServerLagToTakeAction=0.150 CONFDedicatedServerMaxAllowedLag=0.300 maxAcceptableUnAckBunch=40 [IpDrv.HTTPDownload] ProxyServerHost= ProxyServerPort=3128 UseCompression=True [Engine.DemoRecDriver] ;DemoSpectatorClass=Warriors.CHSpectator MaxClientRate=25000 ConnectionTimeout=15.0 InitialConnectTimeout=15.0 AckTimeout=1.0 KeepAliveTime=1.0 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=60 LanServerMaxTickRate=60 [IpDrv.UdpBeacon] DoBeacon=False BeaconTime=0.50 BeaconTimeout=5.0 BeaconProduct=shadowstrike [XboxDrv.XboxClient] TextureDetail=Medium SkinDetail=Medium LightmapDetail=High TextureMinLOD=6 TextureMaxLOD=9 Brightness=0.5 Contrast=0.5 Gamma=1.0 NoFractalAnim=True [D3DDrv.D3DRenderDevice] DetailTextures=True HighDetailActors=True SuperHighDetailActors=False UsePrecaching=True UseTrilinear=True AdapterNumber=-1 ReduceMouseLag=True UseTripleBuffering=False UseHardwareTL=True UseHardwareVS=True UseCubemaps=True DesiredRefreshRate=60 UseCompressedLightmaps=True UseStencil=True Use16bit=False Use16bitTextures=False MaxPixelShaderVersion=255 UseVSync=False LevelOfAnisotropy=1 DetailTexMipBias=0.8 DefaultTexMipBias=-0.5 UseNPatches=False TesselationFactor=1.0 CheckForOverflow=False [Engine.NullRenderDevice] DetailTextures=True HighDetailActors=True SuperHighDetailActors=True UsePrecaching=True UseCompressedLightmaps=True UseStencil=False [Editor.EditorEngine] UseSound=True GridEnabled=True SnapVertices=False SnapDistance=10.000000 GridSize=(X=16.000000,Y=16.000000,Z=16.000000) RotGridEnabled=True RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024) GameCommandLine=-log FovAngleDegrees=90.000000 GodMode=True AutoSave=True AutoSaveTimeMinutes=5 AutoSaveIndex=6 UseAxisIndicator=True MatineeCurveDetail=0.1 LoadEntirePackageWhenSaving=0 EditPackages=Core EditPackages=Engine EditPackages=IpDrv EditPackages=Editor EditPackages=SBase EditPackages=GUI EditPackages=UnrealEd EditPackages=SoftBody ; FIXME_MERGE EditPackages=UWeb [Engine.LevelInfo] PhysicsDetailLevel=PDL_Medium [WindowPositions] GameLog=(X=0,Y=506,XL=1280,YL=472) EditorLog=(X=100,Y=62,XL=450,YL=450) New Mesh/Animation=(X=-4,Y=-32,XL=366,YL=288) VFToolbar=(X=3,Y=3,XL=418,YL=24) PictureButton=(X=1409,Y=518,XL=22,YL=20) [UnrealEd.UnrealEdEngine] AutoSaveIndex=3 GridEnabled=True SnapVertices=False SnapDistance=10.000000 GridSize=(X§(642615)=16.000000,Y§(642614)=16.000000,Z§(642613)=16.000000) RotGridEnabled=True RotGridSize=(Pitch§(642093)=1024,Yaw§(642095)=1024,Roll§(642094)=1024) UseSizingBox=False UseAxisIndicator=True FovAngleDegrees=90.000000 GodMode=True AutoSave=True AutosaveTimeMinutes=5 GameCommandLine=-log UseActorRotationGizmo=False LoadEntirePackageWhenSaving=False UseSound=True UseStaticMeshBatching=True C_WorldBox=(B§(642619)=107,G§(642532)=0,R§(642531)=0,A§(642622)=255) C_GroundPlane=(B§(642619)=63,G§(642532)=0,R§(642531)=0,A§(642622)=255) C_GroundHighlight=(B§(642619)=127,G§(642532)=0,R§(642531)=0,A§(642622)=255) C_BrushWire=(B§(642619)=63,G§(642532)=63,R§(642531)=255,A§(642622)=255) C_Pivot=(B§(642619)=0,G§(642532)=255,R§(642531)=0,A§(642622)=255) C_Select=(B§(642619)=127,G§(642532)=0,R§(642531)=0,A§(642622)=255) C_Current=(B§(642619)=0,G§(642532)=0,R§(642531)=0,A§(642622)=255) C_AddWire=(B§(642619)=255,G§(642532)=127,R§(642531)=127,A§(642622)=255) C_SubtractWire=(B§(642619)=63,G§(642532)=192,R§(642531)=255,A§(642622)=255) C_GreyWire=(B§(642619)=163,G§(642532)=163,R§(642531)=163,A§(642622)=255) C_BrushVertex=(B§(642619)=0,G§(642532)=0,R§(642531)=0,A§(642622)=255) C_BrushSnap=(B§(642619)=0,G§(642532)=0,R§(642531)=0,A§(642622)=255) C_Invalid=(B§(642619)=163,G§(642532)=163,R§(642531)=163,A§(642622)=255) C_ActorWire=(B§(642619)=0,G§(642532)=63,R§(642531)=127,A§(642622)=255) C_ActorHiWire=(B§(642619)=0,G§(642532)=127,R§(642531)=255,A§(642622)=255) C_Black=(B§(642619)=0,G§(642532)=0,R§(642531)=0,A§(642622)=255) C_White=(B§(642619)=255,G§(642532)=255,R§(642531)=255,A§(642622)=255) C_Mask=(B§(642619)=0,G§(642532)=0,R§(642531)=0,A§(642622)=255) C_SemiSolidWire=(B§(642619)=0,G§(642532)=255,R§(642531)=127,A§(642622)=255) C_NonSolidWire=(B§(642619)=32,G§(642532)=192,R§(642531)=63,A§(642622)=255) C_WireBackground=(B§(642619)=0,G§(642532)=0,R§(642531)=0,A§(642622)=255) C_WireGridAxis=(B§(642619)=119,G§(642532)=119,R§(642531)=119,A§(642622)=255) C_ActorArrow=(B§(642619)=0,G§(642532)=0,R§(642531)=163,A§(642622)=255) C_ScaleBox=(B§(642619)=11,G§(642532)=67,R§(642531)=151,A§(642622)=255) C_ScaleBoxHi=(B§(642619)=157,G§(642532)=149,R§(642531)=223,A§(642622)=255) C_ZoneWire=(B§(642619)=0,G§(642532)=0,R§(642531)=0,A§(642622)=255) C_Mover=(B§(642619)=255,G§(642532)=0,R§(642531)=255,A§(642622)=255) C_OrthoBackground=(B§(642619)=163,G§(642532)=163,R§(642531)=163,A§(642622)=255) C_StaticMesh=(B§(642619)=255,G§(642532)=255,R§(642531)=0,A§(642622)=255) C_VolumeBrush=(B§(642619)=225,G§(642532)=196,R§(642531)=255,A§(642622)=255) C_ConstraintLine=(B§(642619)=0,G§(642532)=255,R§(642531)=0,A§(642622)=255) C_AnimMesh=(B§(642619)=28,G§(642532)=221,R§(642531)=221,A§(642622)=255) C_TerrainWire=(B§(642619)=255,G§(642532)=255,R§(642531)=255,A§(642622)=255) EditPackages=Core EditPackages=Engine EditPackages=IpDrv EditPackages=Editor EditPackages=SBase EditPackages=GUI EditPackages=UnrealEd EditPackages=SoftBody [Engine.SlogManager] bLogEnabled=false